Site Tools


om:character:willow_fairburn

Willow Fairburn

safebooru.org_samples_1702_sample_8a9b74675d80c30f9e6a772f5c5db4812d842de9.jpg
A reference for Willow.

Gender: Female
Age: 16
Birthday: July 20th
Ethnicity: Caucasian
Hometown: Folkestone, United Kingdom
Affiliation: Good
Purity: Pure

Magic Type: Inherited - Allomancer
Active status: Active

About

Primary Ability: Allomancy

Allomancy is a little known branch of magic that is unique is that it takes power from a secondary source rather than from the mage's own reserve of mana. In this instance, power is drawn from ingested metal dusts, with abilities derived from specific types of metals.

Physical Metals

Steel: allows Willow to “Push” on nearby metals. This can allow them to make metallic objects that weigh less than she does to fly through the air away from her (using coins, for instance, as weapons). For metallic objects which weigh more than she does, this can cause her to be pushed away from the object. It was generally assumed that Steel could not Push on metals that pierce or are otherwise contained in the body of another person (e.g., ingested metals), however it can be achieved by an exceedingly powerful Allomancer.

Aluminum and several of its alloys cannot not be “Pushed” or felt by Steel; thus an Allomancer can be killed by an aluminum bullet.

Iron: allows Willow to Pull on nearby metals. This can allow her to make metallic objects that weigh less than she does to fly through the air toward her. For metallic objects which weigh more than she does, this can cause her to be pulled toward the object. It was generally assumed that an Allomancer could not Pull on metals that pierce or are otherwise contained in the body of another person (e.g., ingested metals), however it can be achieved by an exceedingly powerful Allomancer.

Aluminum and several of its alloys cannot be “Pulled” or felt by an Allomancer.

Tin: allows Willow to enhance all five of her senses. Allow's Willow to see in near-darkness. A major flaw of burning is that if a sudden loud noise or bright light appears it can render her stunned for a short time. Tin also gives mental “stability” allowing her to utilize all of the information that it provides and allowing her to assess a battle situation quicker than a normal person.

Pewter: allows Willow to greatly enhance her physical capabilities. While burning pewter, she can fight or perform physical labor longer than any normal person, and is also many times stronger than her normal self. This enhanced strength also allows her to shrug off wounds that would kill or incapacitate a normal person. Pewter-burning also provides her with an increased sense of balance and vastly increased speed and dexterity. Willow can use Pewter to performe a “pewter drag”, wherein she can run for many hours at speeds up to approximately that of a galloping horse. This is extremely draining on the Allomancer's body and will require the Allomancer to burn pewter after completing the pewter drag itself, just to keep her body from collapsing in near-death exhaustion.

One danger for Willow is when carrying something that she normally could not carry and she runs out of pewter to burn, the object she is carrying could crush her, causing serious injury. Another danger is that if she shrugged off earlier wounds she could then succumb to said wounds when she runs out of pewter to burn.

Mental Metals

Bronze: allows Willow to determine if someone is using magic in the immediate area. With practice, an Allomancer can determine the location of the other mage, which type of magic the other mage is using, and to what extent the other mage is channeling. An extremely powerful Allomancer can penetrate the concealing magics of weaker mages.

Copper: allows Willow to extend a concealing “coppercloud” that prevents those within the cloud from being detected by seeking magics.

Zinc: allows Willow to inflame the emotions of those nearby. This can be used to enhance any emotion of the target. She can affect a single person or all the individuals in a particular area. Wearing aluminum or one of its alloys protects the wearer from having their emotions altered.

Brass: allows Willow to soothe or guide emotions in a particular direction. She can affect a single person or all the individuals in a particular area.

Higher Metals

Willow has yet to discover any of the higher metals or their uses, beyond;

Aluminum: Drains all other metal reserves of an Allomancer, leaving them powerless.





History

Willow was born and raised in a moderately sized town on the British coast. Growing up she was a very adventurous kid that was always rushing around trying to find something to mess with. Eventually she built up a bit of a reputation for having a good gut feeling for finding just where the best trouble to get into was.

Once she was fourteen, Willow noticed that what she had considered to be just a gut feeling was something more. It was nothing ground breaking like breathing fire or altering space, rather she felt as though she connected to the world around; what she would describe as “feeling like the world was breathing and that breath flowed through her. Well not long after this new feeling began, Willow was approached by a charming, bubbly type woman named Mealla. This woman sat down with her and casually began to ask questions relating to Willow's feelings. Dancing around the matter at first and then narrowing in, before simply asking about the young girl's thoughts on magic.

Willow and Mealla talked for a short while over some tea, but before too long Mealla got up to go. Before leaving she sat a small, flat stone in front of Willow, saying, “If you can make this glow before a week goes by, we will talk again.” As Willow was inspecting the stone, Mealla disappeared before anymore questions could be asked.

Over the next week Willow tried everything she could think of to try and make the rather inoccuous stone glow, but was at a loss. With just a day or so before the week time limit was up she was nearing her wit's end. She eventually ended up falling asleep against a rather comfortable tree under a warming Sun Much to her surprise when she woke up Mealla was sitting just to the side against the same tree.

“Congrats, kid, you passed the test,” Mealla told her. This confused the young girl and looked down at the stone in her hand. It didn't look different to her, and it certainly wasn't glowing. When she asked about it, she was told that it had started glowing while she was asleep, explaining it as something about being better connected to nature. From there, Mealla began giving Willow a cliff note version of Druid history and how she thought Willow had the potential to be a new addition to the order. When asked on what she thought of the prospect, Willow was unsure. Assured that it was perfectly understandable, Mealla told her to sleep on it and that she would return again in a couple of weeks.

Sure enough, two weeks passed and Mealla returned, but Willow was still feeling unsure. So Mealla, having a gift for knowing how to sway people, began going into a bit more depth about the state of the magical world, and that for someone as adventurous as Willow there was no greater adventure. She could travel, fight, and learn more than she ever could in her seaside town.

This seemed to convince Willow enough to start becoming excited by the idea, so she asked how she would go about learning about magic. To which Mealla told her about a great new academy that had opened in Japan with the help of a Druid acquaintance of hers, and there she could learn about becoming a Druid in an evolving magical climate. Trying to find a reason to not go, Willow asked how she would possibly convince her parents to let her go to a magic academy in Japan, to which Mealla already had an answer prepared. All Willow would have to do is say the word, and Mealla would handle convincing her parents.

Taking a few breaths to think, Willow's gut feeling, which was part of why she was now in this situation, was telling her to do it. Allowing herself another breath, she nodded in agreement to Mealla. She would do it, she would go to Japan and learn more; after all what the worst that could happen she thought, to which her logical side told her that a lot could.

Skill level: 35
Power level: 15
Control: 20
Rank: B

Physical

Appearance: Willow stands at 5'6” with a slender physique, a minimal bust, slim waist, a thin waistline, and weighing in at 118lbs. She has honey blonde hair that extends down to the middle of her back, and bangs which she keeps brushed to the side. Her face is angular with fair skin, a petite nose, fine amber eyes, and her chin ends at a soft point.
Personality: Willow is very energetic and she is always looking for the next adventure.
Magical Item: Willow uses various, ingestible minerals to power her allomancy.
Magical Outfit:

om/character/willow_fairburn.txt · Last modified: 2023/02/07 11:24 by 127.0.0.1