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| + | ====== Keelin Vaughan ====== | ||
| + | **Gender:** Female \\ | ||
| + | **Born:** June 16, 1998 (16) \\ | ||
| + | **Ethnicity: | ||
| + | **Hometown: | ||
| + | **Affiliation: | ||
| + | **Purity:** Mostly Pure \\ | ||
| + | |||
| + | **Magic Type:** Silent Casting \\ | ||
| + | **Active status:** Active \\ | ||
| + | |||
| + | ===== About ===== | ||
| + | ==== Abilities (Magical) ==== | ||
| + | Keelin is a skilled individual, born with the power to cast spells unaided, she was learned in the druid ways as well as the ways of magic from an early age. | ||
| + | |||
| + | **Silent Spellcasting: | ||
| + | * Blaze: creates a fire of variable size, from not much more than a spark up to the size of a basketball. | ||
| + | * Bolt: Shoots a bolt of lightning. | ||
| + | * Surge: Causes water to flow forcefully. needs a source of water. | ||
| + | * Gust: Causes the wind to increase speed and buffet enemies or objects. | ||
| + | * Encroach: Causes plants to grow at a faster rate than normal. Can also direct the growth to cause specific effects. | ||
| + | * Storm: Causes a microstorm, with wind, rain, and occasionally lightning. While silent, it takes time to cast. Powers up Water, Wind, and Lightning spells. | ||
| + | * Cure: A Healing spell which cures ailments and rejuvenates energy. | ||
| + | * Mend: A Healing spell used to repair broken things, including both animate and Inanimate objects. | ||
| + | **Attune:** Keelin can attune herself to her surroundings and determine the conditions of nature nearby. | ||
| + | * Can be used to communicate with plants and in some cases animals, to an extent. | ||
| + | ==== Abilities (Non-magical) ==== | ||
| + | **Lore:** Keelin is versed in Druid lore, as well as the ways of the local forests. she is more than capable of caring for the forests and their creatures, as well as fending for herself with minimal impact. She has learned the ways of local native tribes, as is versed in their lore and mythology as well. | ||
| + | |||
| + | **Piloting: | ||
| + | |||
| + | ==== History ==== | ||
| + | Keelin was born to an Irish American family which had settled in Tofte, Minnesota. Her family had been, for generations, | ||
| + | |||
| + | Around the time Keelin turned Seven, her family was approached by another druid, whom introduced them to the American Society of Druids, which was a program created by the European Druid Council in order to create a network out of the isolated American druid families, as well as to increase the council' | ||
| + | |||
| + | At the Age of thirteen, despite her Druid training not being quite complete, Keelin was made Keeper, and given her companion, or Guide. it was a Squirrel, which she named Siofra. While Keelin is still attending high school, she also takes her Druidly duties seriously, and mostly uses her spare time to patrol the forests around Tofte. She is, however, always on the lookout for the sparkly beasts that killed her father. | ||
| + | |||
| + | ==== Statistics ==== | ||
| + | **Skill level:** 50 \\ | ||
| + | **Power level:** 35 \\ | ||
| + | **Control: | ||
| + | **Rank:** A | ||
| + | ===== Physical ===== | ||
| + | |||
| + | **Appearance: | ||
| + | **Personality: | ||
| + | **Magical Item:** Keelin holds a simple staff made from beech wood. Near the top, it has been carved into four intertwining branches, in the midst of which is held an emerald. The staff functions not only as a walking stick and a staff, but also as a channel for magical energy, increasing the power of her spellcraft. The Staff is capable of shrinking into a small wooden pendant, and can be worn as a necklace. \\ | ||
| + | **Magical Outfit:** Keelin does not have a magical outfit per se. She tends to wear blue jeans and red all-star shoes, with fitted tees, often of bands she enjoys listening to. When patrolling the forests, she also wears a green cloak which has Celtic runes of protection sewn into its hems and borders. \\ | ||
| + | **Familiar: | ||
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| + | ===== Inventory: ===== | ||
| + | (items your character owns) | ||