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| om:character:duncan_leetenbaum [2018/06/02 20:39] – created Kai | om:character:duncan_leetenbaum [2023/02/07 11:24] (current) – external edit 127.0.0.1 | ||
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| + | ====== Duncan Leetenbaum ====== | ||
| + | **Gender:** Male\\ | ||
| + | **Age:** 15\\ | ||
| + | **Ethnicity: | ||
| + | **Hometown: | ||
| + | **Affiliation: | ||
| + | **Purity:** Indeterminate \\ | ||
| + | |||
| + | **Magic Type:** Natural \\ | ||
| + | **Active Status:** Active \\ | ||
| + | |||
| + | ===== Abilities ===== | ||
| + | |||
| + | **Primary Ability:** Spell Casting | ||
| + | * Duncan specializes in casting spells through the old fashioned way; chanting. However, due to his personality, | ||
| + | **Secondary Ability:** [[om: | ||
| + | * By manipulating the laws of physics itself, space and time bend to Duncan' | ||
| + | **Tertiary Ability:** [[om: | ||
| + | * Spells of varying degrees of power and purpose are cast and then stored inside ordinary looking shells or bullets to be fired at a later time from a properly adapted weapon. Duncan is capable of producing both Caster Weapons and Caster Ammunition. | ||
| + | |||
| + | **How Powers Were Granted:** Duncan was born with his powers, but did not inherit them from his parents. | ||
| + | |||
| + | **Skill level:** 50 \\ | ||
| + | **Power level:** 20 \\ | ||
| + | **Control: | ||
| + | |||
| + | ===== Physical ===== | ||
| + | |||
| + | **Appearance: | ||
| + | **Magical Item:** Martini-Henry Caster Rifle \\ | ||
| + | **Magical Outfit:** N/A \\ | ||
| + | **Familiar: | ||
| + | |||
| + | ===== Spell List ===== | ||
| + | |||
| + | As a traditional type spellcaster, | ||
| + | |||
| + | ==== Offensive Spells ==== | ||
| + | |||
| + | === Water Cutter === | ||
| + | |||
| + | By using magic to compress the stream, water can be cast out in a thin, ultra high pressure stream over longer distances. The resulting spell cuts through objects easily, much like industrial water cutters do against food or even metal. Duncan can further augment the spell by adding in abrasives such as sand or dirt, speeding up the process at which the stream of high pressure, high velocity water erodes through objects. Out of Duncan' | ||
| + | |||
| + | === Lighting Bolt === | ||
| + | |||
| + | A simple and classic spell where an electrical discharge arcs from the caster and onto the target with varying degrees of power. Duncan' | ||
| + | |||
| + | == Plasma Bolt == | ||
| + | |||
| + | Air is compressed into a small space, then ionized and heated by an electric current to create plasma. Additional thermal shielding and electromagnetic well spells keep the ball of plasma and its heat contained before propelling it forward at relatively high velocity. Due to the nature of the magical containment used, the plasma continues to move forward, even after impact, spending itself on the target. On the event of a miss, the plasma bolt may be called back to be ' | ||
| + | |||
| + | === Fireball === | ||
| + | |||
| + | One of the most popular and famous spells in the magical and normal world, the humble fireball is exactly what's on the label; a ball of freaking fire hurtling downrange. Duncan' | ||
| + | |||
| + | == Slag Thrower == | ||
| + | |||
| + | Rock, metal or even dirt is gathered up into a sphere before being heated to the melting point. Containment spells similar to those used in Duncan' | ||
| + | |||
| + | === Ice Blast === | ||
| + | |||
| + | One of many simple beginner spells, water is created and then cast forward while being cooled to freezing temperatures, | ||
| + | |||
| + | == Ice Lance == | ||
| + | |||
| + | Water is collected from the environment or created using magical energy before being frozen into a long spear or lance before being shot forward as a high speed projectile. Besides being used as a long distance weapon, Duncan' | ||
| + | |||
| + | ==== Defensive Spells ==== | ||
| + | |||
| + | === Concussion Blast === | ||
| + | |||
| + | Air is suddenly shunted away from the user with considerable force, throwing off several attacking enemies when used in a wide arc, or individual projectiles or weapons. When used offensively, | ||
| + | |||
| + | === Magna Well === | ||
| + | |||
| + | A magnetic well of high electromagnetic attraction is generated; all metallic items of ferrous nature within the vicinity are drawn to this location. Primarily used to disarm opponents or to gather resources. | ||
| + | |||
| + | == Magna Pulse == | ||
| + | |||
| + | Merely a simple derivative of the already simple Magna-Well, the Magna Pulse repels all ferrous objects using a sudden spike in electromagnetic activity. Used for repelling ferric melee weapons, slower moving ferric objects, or personnel with ferric objects on their body. | ||
| + | |||
| + | ==== Miscellaneous Spells ==== | ||
| + | |||
| + | === Holding === | ||
| + | **See Duncan' | ||
| + | |||
| + | ===== Inventory ===== | ||
| + | |||
| + | N/A | ||