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| + | ====== Type-5 Multipurpose Anti-Armor Weapon a.k.a. "The Maw" ====== | ||
| + | A multipurpose heavy weapon utilizing somewhat arcane, yet potent technology to penetrate armor or immolate infantry with flaming zirconium shards. Consists of a rocket contained within a tube, contained within a tube; to fire, the weapon must be extended into it's full length. May be reloaded.\\ | ||
| + | |||
| + | **Designer: | ||
| + | **Manufacturer: | ||
| + | **Length:** 65cm (collapsed), | ||
| + | **Barrel:** 64mm\\ | ||
| + | **Weight:** 2kg (unloaded; munition weight varies)\\ | ||
| + | **Modes:** Unguided, Heat/ | ||
| + | **Number of shots:** One\\ | ||
| + | **Max range:** 800 meters\\ | ||
| + | **Effective range:** 800 meters\\ | ||
| + | **Rate of fire:** Approximately 8-rounds a minute at 1 round every 7.5 seconds; Loader dependent with a maximum of 11 rounds a minute due to heating concerns.\\ | ||
| + | **Power: | ||
| + | * Standard Rocket - High, 72 Vehicle Damage\\ | ||
| + | * Anti Armor Rocket - High, 93 Vehicle Damage\\ | ||
| + | * Anti-Infantry Rocket - Player/ | ||
| + | {{: | ||
| + | **Shot type:**\\ | ||
| + | * **Standard Rocket Propelled Zirconium Grenade** with Tandem Warhead. Upon contact with a surface, the first explosive charge detonates. The resulting initial explosion sends fragments of flaming zirconium everywhere as an anti-infantry measure. The second warhead then detonates a more ' | ||
| + | |||
| + | * **Armor Piercing Tandem Plasma Charge** with " | ||
| + | |||
| + | * **Anti-Infantry Zirconium Immolation device.** Upon contact, the RPG detonates, sending out shards of burning zirconium and steel, followed by a massive concussion. The effective radius for this warhead is 6-7 meters and is best used with the airburst option. (RPG Weight: 1.4 kg)\\ | ||
| + | |||
| + | * **Tactical Electromagnetic Pulse Charge.** Emits an electromagnetic pulse which will disable protected electronics and destroy any unprotected electronics within a 10-15 meter radius.\\ | ||
| + | |||
| + | **Mode info:**\\ | ||
| + | * Unguided: The rocket travels in a straight line at 800 meters a second. Recommended for stationary armored targets or anti-infantry.\\ | ||
| + | |||
| + | * Seeker Mode: The launcher is pointed at the target until a red lock on confirmation light is given. Upon launch the projectile will seek the heat signature and, in the event of failure, visually track the target' | ||
| + | |||
| + | * Airburst: the launch tube is sighted in on the target, or something at the same range as the target (i.e. an object near target) and is then fired. The warhead will detonate at the sighted in range. Best used for either anti-infantry, | ||
| + | |||
| + | **Features: | ||
| + | * Low cost\\ | ||
| + | * Easy to use flip up iron sights\\ | ||
| + | * Red lock on confirmation LED\\ | ||
| + | * Seeker/ | ||
| + | * Ambidextrous Four Point Safety/Mode toggle\\ | ||
| + | * Custom RPG rounds available\\ | ||
| + | |||
| + | Notes:\\ | ||
| + | -To reload, a new round must be inserted into the rear of the launch tube hard enough to collapse the tube. Next, the launcher is re-extended, | ||
| + | -To fire, the launcher must be extended or re-extended to it's full length and the safety switch turned to either ' | ||