The Arsenal

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Mr. Blackbird Lore
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The Arsenal

Post by Mr. Blackbird Lore » Thu Nov 16, 2017 5:30 pm

====== Weaponry ======


===== Terran =====
== Rifles & Shotguns==
* [[weapon:SUGR|Standard Utility Gauss Rifle "Sugar"]]
* [[weapon:CSG|Carbine, Standard Gauss]]
* [[weapon:gur 02|Bare bones SUGR "Gurotte"]]
* [[weapon:bro|Battle Rifle (Plasma) Model Zero "Bro"]]
* [[weapon:br 02 a2|Battle Rifle (Plasma) Model Two "Soda," "Tiger"]]
* [[weapon:tor s|TOR-S "Whisper"]]
* [[weapon:standard plasma anti-material rifle|Standard Plasma Anti-Material Rifle "SPAMR"]]
* [[weapon:repeating gauss sniper rifle|RGSR "Regressor" Sniper]]
* [[weapon:repeating projectile rifle| RPR "Reaper" Rifle]]
* [[weapon:orc|Fast-Attack Shotgun ''Orc'']]

== Specialized Weaponry ==
* [[weapon:ppapa m6|PPAPA-M6 "Papa"]]
* [[weapon:maw|Maw]]
* [[weapon:plasma thrower mkiii| Plasma Thrower MKIII "Hokaze"]]
* [[weapon:marine general mounted gauss machine gun|MG3]]

== Sidearms ==
* [[weapon:ev 47|EV-47]]
* [[weapon:lp 50|LP-50]]
* [[weapon:2911|Model 2911 Chemical Laser Pistol]]
* [[weapon:Delit]]
* [[weapon:Meadu]]

== Additional Equipment ==
* [[weapon:ape 7|APE-7 Anti-Matter charge]]

===== Drathonian =====

* [[weapon:d1_dross| Dross]]
* [[weapon:beater| Beater]]
* [[weapon:bouncer| Bouncer Organic Grenade]]
* [[weapon:dpg_2| DPG-2]]
* [[weapon:unghils_scale_shredder| Unghilis Scale Shredder]]

===== Altresian =====
* [[weapon:Model Seven Gauss rifle]]
* [[weapon:Model One Pistol]]
* [[weapon:Model One Railgun]]

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Re: The Arsenal

Post by Mr. Blackbird Lore » Thu Nov 16, 2017 5:31 pm

Name: All-Purpose hi-Explosive type 7 (APE-7 ASC) Antimatter Spatial Charge\\

Description\\

**Designer: Highwater Combat Productions Corporation (HCPC)\\
**manufacturer: Highwater Combat Productions Corporation (HCPC)\\
**diameter: 7 inches\\
**weight: 3 lbs\\
**effective radius: 25-43 feet feet ( highly variable ) ~ heavy to light plasma burns\\
**kill radius: 9.5-20 feet ( variable )\\
**Power: heavy\\

--Explosive type:\\
**ionized antimatter plasma: antimatter in the plasma state, it can destabilize bonds and destroy atoms at a subatomic level, in essence vaporizing everything within the epicenter of its blast radius. This explosive type is very unstable and is still technically experimental. Due to its instability, it is not used for ship weapons, as unintentional explosions are not uncommon, and if a large source of the plasma were to explode, the force could not only cause the ship to cease to exist, but create a black hole.\\

--Modes:\\
**Time set: input time after activation to detonation\\
**Impact set: the charge can be set to detonate when it hits something\\
**Remote set: the charge can be set to detonate upon remote activation\\

--Features:\\
**The APE-7 can be attached to any surface using its composite polymer nodes which are placed around both ends of the cylinder.\\
**The charge can also attach to surfaces via its magnet system. When activated, it will be attracted to any metal larger than itself within 3 feet of it at any time, and attract any metal objects smaller than itself. This distance is in normal gravity. The magnetic pull is stronger in space. (ex. you can throw it at the ceiling, and as long as it comes within 3 feet, it will attach to it.)\\

--Details:\\
**The APE-7 is a metal casing which protects a small, atmopshereless containment unit. Magnet systems keep the antimatter suspended in the center of this unit, preventing it from coming into contact with any regular matter. Upon detonation, the magnets are deactivated and the antimatter comes into contact with the side of the containment unit. The contact between the antimatter and matter creates an explosion which is best compared to an atomic blast. The size of the blast is exponentially based on how much antimatter the charge contains. Type-7 charges only have between 1 and 3 atoms of antimatter, any larger amount proves to be too unstable for use in the field. Theoretically, with enough antimatter bonded together, the blast could instantly implode a small planet and create a black hole. The structure of the antimatter is such that the atoms must be bonded into a molecule for the blast to become larger. As more atoms are added to the molecule, its stability fluctuates and it becomes even more difficult to add them. The military has only found the Type-7 to be within adequate safety parameters. \\

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Re: The Arsenal

Post by Mr. Blackbird Lore » Thu Nov 16, 2017 5:31 pm

====== Model 2911 Laser Pistol ======
A thousand year old update to an already thousand year old design, the Model 2911 Laser pistol is effectively a [[http://en.wikipedia.org/wiki/1911_pistol|Browning M1911]] pistol which has been converted to fire chemical-induced lasers. a rarely seen antique, very few of these weapons are around, let alone in working condition. There is however a small collector's market for them, and rounds can be easily manufactured, either via replicator machines, or via hand-loads of spent cartridges.


**Designer:** Browning\\
**manufacturer:** various\\
**Length:** 8.25 inches\\
**Resonating Chamber:** 4.5 inches\\
**weight:** 2 lbs\\
**Modes:** Semi-Auto\\
**# of shots:** 8-round magazine.\\
**Max range:** 300 meters\\
**effective range:** 250 meters\\
** rate of fire:** semi-auto. \\
**Power:** Medium-high\\

**Shot type:**\\
Chemical-fired Laser cartridge- The cartridge contains a mix of volatile chemicals, which, when the charge is activated, react violently, causing certain types of radiation to be emitted, which are channeled through the resonating chamber, which, using a gain medium, turns the radiation into a cohesive beam of damaging light. The explosion from the reaction is enough to work the pistol's blowback action, ejecting the spent cartridge and placing the next in the chamber.\\

**Ammunition Storage:**\\
8-round box magazine.\\


**Features:**\\
* **Ironsights:** On top of the gun.
* **Safety Catch:** Ambidextrous.

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Re: The Arsenal

Post by Mr. Blackbird Lore » Thu Nov 16, 2017 5:31 pm

=====Beater rifle===== \\
{{:weapon:beater2.png|}} \\
The Beater is an unusual Drathonian plasma weapon, made with a rotary compression action, which allows it a high rate of fire, as well as dual barrels with large heat sinks to keep it from overheating. due to its action, it must be held like a chainsaw, and, when pointed downwards, resembles an egg beater.\\
{{:weapon:beater1.png|}} \\
{{:weapon:beater3.png|}} \\
**Designer: Unknown\\
**manufacturer: Drathonian Empire\\
**Length: 20 inches folded, 30 extended\\
**barrel: 10 inches\\
**weight: 6 lbs\\
**Modes: Automatic\\
**# of shots: 200\\
**Max range: 1,000 meters\\
**effctive range: 250 meters\\
** rate of fire: 20 rounds per second\\
**Power: Medium/light\\

--Shot type:\\
** Plasma rifle; Rotary action.\\
A rotating flywheel is used as a compression chamber, the wheel draws in air then compresses it, once it has reached the barrel, it is at its most compressed and the wheel charges it, and ejects it out of the suddenly open barrel. in this way it has three blasts charging up at once. the shots cycle between the two barrels, allowing them to cool between shots\\


--Mode info:\\
** The Beater is solely automatic, with a fixed rate of fire. the rotor must turn several cycles before it has heated enough to draw in air and compress it properly, and therefore takes a short time to wind up, but this same action allows it an extremely high rate of fire.\\
--Features:\\
** There is a wrist brace which can be unfolded to help keep the weapon from rising too much from gyroscopic force.\\
** There is a handle on the left side of the gun, which allows it to be held more stably.\\
** The Battery is a large disc which must be screwed into and out of its socket; it is a pain to change. \\

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Re: The Arsenal

Post by Mr. Blackbird Lore » Thu Nov 16, 2017 5:31 pm

=====Bouncer=====\\

In the most literal sense, the Bouncer is a biological weapon: it is in fact a living creature. They were discovered in the Gamma 5 Sector near the Drathonian homeworld. They're unremarkable creatures, roughly the size of a cat. However, upon inhaling oxygen, it reacts with the chemicals in their digestive system to produce a small-scale explosion. This makes them lethal weapons in any environment Terrans choose to inhabit. To keep the Bouncers from premature detonation, they are fitted with masks and bound into a tight ball-shape. When a button upon the mask is pressed, it activates the 4-second timer for release. If the blood of a Bouncer comes into contact with human skin, it acts much like phosphorous, but is much more deadly. It will kill nerves upon contact, and will eat through bone in just under five minutes. It is ineffective upon Terran armor, but will eat through fabrics easily. It can be neutralized with water or saline. It is best to supply a saline injection to anyone whom comes into contact with the bodily fluids ASAP.\\

* **Physical Description: Roughly the size of a cat. Muddy green color. Six spindly legs, similar to a spider. The body similar to an armadillo with a carapace on top and a soft underbelly. A bulbous back end that houses all their vital organs except for the heart.\\
* **Primary Role:** Anti-Infantry\\
* **Secondary Role:** N/A\\
* **Damage Rating Value:** Depends upon distance from Bouncer and time exposed to the bodily fluids.\\
* **Range:** 3-5m (varies depending on amount of oxygen in the air; can reach up to 10m in a room of pure oxygen)\\
* **Rate of Fire:** Single\\
* **Payload:** Phosphoric bodily fluids \\

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Re: The Arsenal

Post by Mr. Blackbird Lore » Thu Nov 16, 2017 5:32 pm

BR-02-A1\\

The BR-02-A1 is a standard starship close quarters submachine rifle. It is notable less accurate and powerful than it's brother, the S/GUR-01-A1. It does however, have the benefit of a hugher rate of fire and being much smaller and easier to handle. Also like it's brother, it is made with composite materials. It uses the same battery system as the S/GUR-01-A1. Also known as the "Bro" rifle due to it's designation.\\

**Designer: Terran Republic\\
**manufacturer: Altres Royal weapon works (ARWW)\\
**Length: 20 In\\
**barrel: 11 In\\
**weight:2.0 Lbs\\
**Modes: Auto\\
**# of shots:\\
-battery: 110\\
-Beltpack: 700\\
**Max range:450 meters\\
**effctive range: 157 meters\\
** rate of fire: 15 shots per second\\
**Power: light/moderate\\

--Shot type:\\
**Pulse rifle.The actual shot is bright green.\\

When not firing, the walls of the weapon's 'chamber' are closed fully, and when you pull the trigger, it opens up like a set of lungs, creating vacuum, then the walls close again, but so do the intake valves. at this point, the air gets compressed to a tiny fraction of its size, then gets charged, and the barrel is opened, like an exhaust valve. these charged, compressed particles have nowhere to go except out, and, a small elecromagnetic pulse is used to give it an extra push, accelerating the blast towards its target. If you hold down the trigger, the walls don't have to close fully, as the heat helps it create a vacuum, so it keeps firing, and that's how it can sustain such a high ROF, because it doesn't have to move as far. This compressed charged air superheats any solid it comes into contact with, causing a concentrated explosion as the material is violently turned from solid to gas. In order to facilitate a high rate of fire, the BR-01 does not compress very much air, and therefore does not pack that much of a punch.\\

--Mode info:\\
**Auto= the name of the mode is slightly deceptive, as it can be shot in semi-auto, burst and full auto modes.Although there is effectively no recoil, the gun fires shots in a semi-random spray, incresing it's effectiveness against groups. The muzzle blast is rather quiet and dim, only a brief flash is visible, and only within 100 meters.\\

--Features:\\
**Carry handle: the 'ironsights' is a built in carry handle.\\
** Laser sight: ther is a built in laser dot sight that is visible to the naked eye from up to 75 meters.\\
**flashlight. ther is a built in tactical flashlight.\\
**Shots remaining display: on the side \\
{{:weapon:bro3.png|}} \\

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Re: The Arsenal

Post by Mr. Blackbird Lore » Thu Nov 16, 2017 5:32 pm

BR-02-A2 [TZGIORR ~ Tactical Zero-G Inter-Orbital Repelling Rifle] (abb. generally accepted by the marines sniper corps)\\
[SOTIOR ~ Special Operations Tactical Inter-Orbital Rifle] (abb. generally accepted by special ops forces) \\
{{:weapon:picture2.png|}}\\
The BR-02-A2 is a specialized version of the A1 "bro". It was specially designed for tactical and special ops combat in suborbital and zero-G conditions. In other words, it was made for inter-ship combat. This midrange semi-automatic rifle trades speed for accuracy. It fires noticably slower than the A1, but is specially designed for accurate tactical firing. The A2 has a slighly longer barrel and stock than the A1. The A2 makes use of the same composite materials as other standard rifles. Its dual abbreviations have earned it the nicknames "TIGER" and "SODA," respectively, by most sniper corps and special ops marines, who are the only two groups known to officially employ it.\\

**Designer: Terran Republic\\
**manufacturer: Altres Royal weapon works (ARWW)\\
**Length: 29 In\\
**barrel: 16 In\\
**weight:3 Lb.\\
**Modes: 3-round burst, single shot.\\
**# of shots:\\
-battery: 50\\
-Beltpack: 400\\
**Max range: 600 meters\\
**effective range: 409 meters\\
** rate of fire: 1-3 shots per manual squeeze, from 1-12 rounds per second\\
**Power: medium/moderate\\

--Shot type:\\
**Modified pulse rifle= The actual shot is a dull green, a modified wavelength from the more visual rounds used by heavy combat rifles. The altered wavelength also serves a double function, as it is specially designed to pierce light infantry armor alloys.\\

--Mode info:\\
**Burst= In burst mode the A2 fires 3 shots per shot as opposed to 1. This makes it more practical against more heavily armored targets. Because the A2 is a tactical rifle, it is equipped with a visual cloaking system that releases a dull grey compound into the air when fired, masking the flash of the fire. Pulse rifles are already quiet weapons, so the A2 only required a slightly modified muzzle design to make it virtually silent. The sound is about as quiet as someone exhaling, 7 decibels. The initial burst of fire from the rifle is only distinguishable in the dark, and even then it only looks like dim ambient light.\\

--Features:\\
**Scope Sight: the A2 uses a scope that has adjustable 2-10x zoom and is equipped with a backlit infrared display. Infrared scopes are capable of night and heat vision scanning. The scope's system also interlinks with Savior armor HUDs, allowing the scope to be displayed at any time in the visor. This can allow the soldier to make a 'hipshot' (I don't remember the name of the term) and still be able to fire with maximum accuracy.\\
** Laser sight: because the A2 makes use of infrared scanners, the standard 75 meter laser sight can be switched off in favor of the infrared sight. This sight is only visible through the scope's display, and is accurate up to 2 km. Because of the scanning system on the scope, precise distances can be displayed using the sight.\\
**Shots remaining display: on the side, also displayed in the scope. \\

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Re: The Arsenal

Post by Mr. Blackbird Lore » Thu Nov 16, 2017 5:32 pm

====== Carbine, Standard Gauss ======

{{:weapon:lightgausscarbine-1.png?|}}


The Carbine, Standard Gauss, or CSG is a lightweight general use infantry weapon issued to Terran Marines. It's a smaller, lighter version of the [[weapons:sugr]], which removes some of the extras in favor of lighter weight and portability.

**Designer:** United Terran Armorers Guild\\
**manufacturer:** United Terran Armorers Manufacturing\\
**Length:** 2.2 feet- 3 feet\\
**barrel:** 1.6 feet\\
**weight:** 7 lbs\\
**Modes:** Auto, Semi-Auto\\
**# of shots:** 50 rounds per magazine. The rifle has an internal battery with enough power to fire about 1,000 rounds.\\
**Max range:** 2,500 meters\\
**effective range:** 1,500 meters\\
** rate of fire:** 10 rounds per second, semi-auto. \\
**Power:** Medium-high\\

**Shot type:**\\
Gauss-propelled 5.56x35mm Tungsten dart. Unlike Plasma weapons, which generally have very little feedback, this Gauss rifle has a large amount of kick, which is thankfully dampened by a system within the rifle, making it manageable.\\

**Ammunition Storage:**\\
50-round Box magazine. The 50 round box magazine detaches via a button on the side of the gun, allowing for easy removal to reload the Magazine. The Magazine can be reloaded when partially full.\\


**Features:**\\
** HUD-linked camera:** The CSG has a nose-mounted camera sensor, which displays targeting information to the user's HUD.\\

** Flip-up Red Dot Sight:** There is a backup Red Dot sight on the top of the rifle. It remains inactive until the sighting windows is flipped up into the deployed position\\

** Telescoping Stock:** The CSG's stock is capable of telescoping to accommodate a variety of users and firing positions.\\

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Re: The Arsenal

Post by Mr. Blackbird Lore » Thu Nov 16, 2017 5:32 pm

D-1 Dross Assault Rifle\\

Description:\\
The Dross is the main Drathonian small arms weapon. It is sturdy, reliable, and most importantly for the Drathonians, cheap. Though the recoil is heavier than that of the Terran S/GAR, it is still mild, even with the additional weight to buffer the effects. Accuracy is also inferior to the S/GAR, only able to hit within a two foot diameter spread at three hundred meters. The Dross was designed with Drathonian physique specifically in mind; since their arms hang, the rifle is held against the rib cage, and the trigger is pulled upwards to fire instead of back, like in a Terran firearm. This makes it nearly impossible to fire comfortably from a Terran's shoulder, though firing from the hip is a little easier. \\
{{:weapon:drossv1.png|}} \\
**Designer: Unknown\\
**Manufacturer: Drathonian Empire\\
**Length: 3 Feet 1 Inch\\
**Barrel: 2 Feet\\
**Weight: 11.4 Lbs\\
**Modes: Fully Automatic\\
**# of Shots: 45 Per Battery\\
**Max range: 2,000 Meters\\
**Effective range: 1,000 Meters\\
**Rate of fire: 6 Rounds a Second\\
**Power: Moderate\\

--Shot type:\\
** Blaster rifle. Fires charged particles; red.\\
The Dross has a fixed chamber and uses a piston driven by an electric motor to compress air into it. It then fires the EM pulse, which charges and accelerates the air-turned plasma out of the barrel.\\

--Features:\\
**Crude Iron Sights. \\

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Re: The Arsenal

Post by Mr. Blackbird Lore » Thu Nov 16, 2017 5:32 pm

====== Delit ======

{{:weapon:delit-4.png}}

Delit is a weapon designed specifically for [[characters:evelyn|Evelyn]]. It works on the principle of 'dividing by zero', which, essentially, means that it manipulates the very fabric of spacetime and causes discord and destruction. The weapon's exact power, range, and accuracy are unknown, as only Evelyn is capable of firing the weapon. The outer casing appears to be made of one piece, and it is impossible to disassemble the weapon without destroying it.

It is assumed that Delit has multiple effects, but these are all based on its user, and cannot be tested.

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