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bhotr:starship:mars_class_destroyer

Mars-class Destroyer

1. About the Ship

This ship was the Standard Terran warship for the past 15 years, designed just before the great betrayal, it lacks several key things needed to effectively combat Drathonians.

2. History and Background

The OUTO military needed a cruiser capable of holding it's own against the forces of hostile space nations it was combating with the help of the Drathonians. Just before the last of the genocides was finished, OUTO created the Mars destroyer, which had the power to make devastating blows when used in groups of two or three.

3. Statistics and Performance

Organizations Using This Vessel:Terran republic
Type: Destroyer
Class: Mars
Designer: OUTO
Manufacturer: Terran Republic
Production: 1,000, Only 427 remain
Crew: 120
Pilots: 1 minimum, 4 maximum, 2 recommended.
Maximum Capacity: 500 can fit aboard in an emergency.
Appearance:

Dimensions

Length:434 meters
Width:85 meters
Height:94 meters
Decks: 24

Performance

Speed (STL): .28C
Speed (Warp): 305C
Range: 6 months
Lifespan:25 years
Refit Cycle: every 6 months

4. Roleplay Stats and Cost

Sections and Armor Rating

Bridge- Heavy
body-Heavy
Engines- Heavy
Weapons-Medium-heavy
Shields-heavy

5. Inside the Ship

Armory

The armory is a large room containing every personal weapon on the ship. it also has a small set of replicators to make replacement parts for guns.

Bridge

the bridge contains numerous work stations that control every function of the ship.

Cargo Storage Areas

The middle decks contain a large item storage area for storing all the food and clothing needed to be used on the ship. The bottommost level contains raw material storage for the replicator's use. The hangar may double as cargo storage in an emergency.

Crew Quarters

most privates stays in a communal bunk area with their units. these are placed on nearly every level, and contain housing for up to 30 crew each. Officers and higher-skilled soldiers get their own rooms, usually next to their unit's bunk room. it is a 10'x10' room

Crew Recreation

there is a gym located on the middle deck of the ship it contains weight rooms, exercise machines, and small sports arena things for recreation.

Engineering

the engineering section has a second set of controls for the ship, and has access into every system of the ship. it is located near the engines for ease of access.

Maintenance Conduits

there are maintenance conduits going through many corridors to important parts of the ship. the largest ones are called warp conduits and carry enrgy to the engines from the main generators and any backup generators that are turned on.

Medical Center and Laboratory

The Medical center is top-of the line, on par with the Terra class's, except much smaller.

Passageways

the walkways are bare looking, but in no way plain. the carpet is dark and consists of greens blues and blacks, and the walls are different colors on each level, to aid in telling them apart.

6. Ship Systems

Armored Hull and Hull Integrated Systems

The Mars class has Thick Duratanium plating, making it the third most heavily defended ship, behind the Jupiter and Terra.

Computers and Electronics

The ship has an AI supported by an ASIAN unit as the ship's avatar. these units can either be set as the ship's commander or as an aide to the commander, and excel in both fields.

Emergency Systems

The Mars-class contains enough escape pods to save the entire crew.

Life Support Systems

there is a life support system throughout the ship that constantly cleans and recycles air. it utilities a photosynthesis like process to clean the air and create sugars which may be used on foods.

Propulsion

The warp drive allows the ship to move many times the speed of light. during battle, the warp drive allows the ship to change it's direction of travel almost immediately by use of warp conduit output ports on every side of the ship.

Power Supply

The ship is powered by a Rosenium Power generator.

Shield Systems

The Mars uses a high-efficiency Plutanovicz Shielding system.

Weapons Systems

Turbolaser Arrays (1): These weapons are anti-starship shield penetrating weapons. They can also be anti-shuttle or used as an active countermeasure against solid projectile ammunition. Range: 1,000 miles Damage: Heavy. Does heavy damage to anything touched by the beam. Damages both shields and armor Rate of fire: 2 shots every 5 seconds Payload: Unlimited, as long as the ship provides power Notes: only requires a small portion of the shield to deactivate to be fired.

Pulse laser arrays(75): these weapons are the best defense against fighters, projectile weapons, boarding pods and shuttles available. they are placed all over the hull under panels, and come out when needed. range: 50 miles Damage: medium. can hurt both shields and armor, the pulse type shot can be calibrated to specific wavelengths to allow instant deactivation of fighter shields, like an EMP pulse. Rate of fire: between 10 and 35 pulses per second Payload: unlimited as long as the ship provides power Notes: only used on things inside the ships shields unless in an emergency.

Main Weapons

The Main weapon is a single, Nose-mounted Turbolazer array, containing two turbolazer cannons. when used in conjunction with another mars-class, these weapons are quite effective, even against much larger ships

bhotr/starship/mars_class_destroyer.txt · Last modified: 2023/02/07 11:24 by 127.0.0.1